Saturday, May 7, 2011

[Mod] Call of Pripyat Complete



                   
 Click to download
    Version 1.0.2 (728MB)
                                       

Call of Pripyat Complete is the third entry in the Complete mod series, which is a set of modifications created by professional artists dedicated to enhancing the production quality of the S.T.A.L.K.E.R. game series. The Complete mods emphasize on improving the original graphics, sound, and atmosphere of each game while preserving the core game elements.

Built upon the success of Stalker Complete 2009, which was downloaded by one in every five S.T.A.L.K.E.R. Shadow of Chernobyl players, this entry in the Complete mod series is the cumulative culmination of the series’ achievements in aesthetically updating the game without introducing unnecessary or gameplay-redefining features.

Designed to meet the desires of new players and veterans alike, Call of Pripyat Complete unleashes the full potential of the latest, most climactic chapter in the S.T.A.L.K.E.R and the Complete mod series.
                     

Official Trailer:



[Soundcloud] Call of Pripyat Complete Theme Mp3 (1.3MB)


Call of Pripyat Complete Overview:

Version 1.0.2 by Artistpavel




The weather system in this mod is constructed out of two primary components: the classic Complete Weather that has put this series on pages of magazines, and the popular and widely acclaimed AtmosFear massive weather overhaul by Cromm Cruac, effectively making it the biggest graphical collaboration in the game series’ history. Featuring incredible diversity in weather conditions and landscapes varying between game areas, the graphical enhancements include:

  • Distant scenery texturing and an increased actor visual distance that put the player in the middle of a large open world, rather than the previously “enclosed” map
  • 11 dynamic weather cycles (compared to only four in the base game) including a unique probability factor for each different game environment area
  • 26 Complete Weather and 123 AtmosFear new photorealistic sky cube textures
  • Authentic scenery recreation using our original photographs of the Russian industrial town of Mednogorsk, which represents how Pripyat once was
  • The Jupiter and Pripyat game areas feature the Chernobyl nuclear power plant, the Limansk radar and the Red Forest Brainscorcher visible on the horizon line
  • High resolution nighttime constellation map and full moon
  • Dynamic Depth of Field that changes according to weather conditions
  • AtmosFear Emission sequence with dramatic scenery and a complex shockwave particle system






The included Absolute Nature and Absolute Structures texture packs solve the game’s most noticeable visual shortcoming: overall blurry textures and noticeable grass pop-in. With over a thousand new and reworked original textures (with gradual sharpening of separate MIP map levels in every texture), the game environment remains sharp as it fades in the distance. These texture packages have been customized and further edited to
match the rest of the Complete series’ art style. The most noticeable enhancements include:

  • Sharpened metal and concrete structures, effectively changing the way the much of the game appears
  • Color corrected ground and foliage textures designed to be unique for each game area
  • Reworked foliage and terrain, making the grass draw line less noticeable
  • Detailed texturing for most weapons
  • Refined human and mutant body textures
  • New, detailed textures such as smoldering firewood, leaves, sand and stones
  • Vehicles are now retextured to appear realistically rusted and abandoned




The artificial intelligence has been greatly improved, giving NPCs new abilities such as:

  • Weapon Selection - NPCs are now able to determine the best weapon for the situation based on the number of rounds they have left for their weapon and distance to target, switching appropriately.
  • Using Add-Ons - NPCs are able mount add-ons, such as scopes, silencers, and grenade launchers, and use them accordingly.
  • Armoring Allies – NPCs can now be equipped with player-selected weapons by either dropping them by or selling to them to NPCs. To ensure NPCs continue using their new weapons be sure to also sell or drop by them ammunition for the weapon, which then acts as an infinite ammunition supply.
  • Friendly Fire - NPCs avoid friendly fire, and they will even stop firing and switch positions if their allies get caught in it.
  • Melee - NPCs use melee attacks with rifle butts and knifes when the opposition gets close enough.
  • Self-Healing - NPCs are able to heal themselves by using Medkits if hurt badly and apply bandages when bleeding.
  • Reloading - NPCs are able to reload their weapons when needed.
  • Stealth - Actor footsteps, knife use, silenced weapons, and the sounds of fallen bodies won't alert nearby enemies unless they are observed.





Since S.T.A.L.K.E.R. Call of Pripyat is the most stable title released in the series, it naturally doesn't require extensive bug fixing. However, there are some remaining bugs and glitches that have been eliminated:

  • Unreachable Stashes Fix - Makes the unreachable stashes (such as items that are wedged or stuck in environmental geometry) accessible.
  • Jupiter Scanners Fix - Fixes the bug where the player could place the initial three anomaly scanners into the two additional anomaly fields that scanners aren’t supposed to be put in until later, which caused errors in the mission’s completion.
  • X8 Burers Fix - Fixes a bug in scripting that gives the three Burers in the X8 secret room extremely large health regeneration (which made them virtually invincible).
  • One Shot Fix - Fixes a potential game lockup during the One Shot mission cutscene.
  • Helmet Fix - The actor’s helmet in third person view now matches the one equipped.
  • Crow Fix – Fixed excessive crow spawning, eliminating the masses of crows that would occur after repeated quickloading.
  • PKM Ironsight Fix - Enables the use of ironsights on PKM machine gun.
  • Berill-5M Fix - Allows Berill-5M armored suite to be upgraded.
  • Bodies Cleaner - Removes creature bodies at certain time intervals, reducing their unnecessary presence in the environment and improving the game engine’s performance.




Since the game was made by a foreign studio, quite a few language related errors in dialogue, translation, and text in the English localization exist. As with the first game in the S.T.A.L.K.E.R. series, misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but create unnecessary difficulty in understanding their meaning. Numerous typos and grammatical mistakes have been corrected, and most of the conversation text has been changed to make more sense and read better to English speaking players. Some parts of the user interface have also been changed to be more internally consistent, and as a bonus the subtitle timing during the intro and outro sequences has been altered to sync with the audio.





We are proud to introduce the work by a special guest, internationally acclaimed sound designer and composer Michael "sQwurm" Tornabene, known for his work for games, films, TV, and media exhibitions around the world. His contributions include new sounds for creatures, anomalies, doors, a reworked footstep sound system, and more. Improvements to ambient sounds are done in Imperialreign’s Ambient Audio Overhaul, and each map now includes a sound theme that varies between night and day. Also, all weapon sounds have been replaced with comprehensive analogues. All of the new sounds have been integrated into the game without removing the original sounds unique to the game, ensuring a superior audio experience aligned with the Complete mod’s vision.





Call of Pripyat Complete introduces over a hundred acoustic guitar and vocal songs, with 23 new compositions added. New guitar tracks have been added to the existing campfire music sets. This live music was recorded specifically for this game, creating an unforgettable ambience.





Putting the fate of NPCs unfortunately caught in an emission wave in the player’s hands, you can decide if they will turn into zombies to satisfy all your zombie killing pleasure! This feature is brought to you by AtmosFear, and is selected during the installation. Players can choose whether NPCs will be killed upon contact of the advancing emission wave, at its end (as in the base game), explode, or turned into zombies.






  • Real Weapon Names - All in game weapons now are labeled after their real life counterparts.
  • NPC Variation - Adds new NPC models and skins in the gameworld, increasing the variety.
  • The Wish Granter - Activated via the ESC+F1 keyboard shortcut, a hidden interface designed to let you spawn items, place anomalies, characters, mutants and much more on the map is at the player’s fingertips. You can essentially build the game around your preferences through this interface (this feature can be toggled on and off, see User Manual for details).
  • Sleeping Bag - S.T.A.L.K.E.R. Call of Pripyat features a newer native sleeping mechanic. The fans of the traditional Complete series’ sleeping bag won't find it in the actor's inventory, but will be able to purchase it from traders, and in rare cases, find it on NPCs.
  • Loot Money - Players will be able to randomly collect small amounts of money from dead NPCs. The collection will be indicated with a coin sound effect and the amount will be shown by an on-screen alert.
  • Absolute Scopes - Improves the scope system to be similar to those used in most modern FPS games.
  • Breakable Bulbs - Lights can now break by being shot or by nearby explosions, changing the ambient environment.
  • Elite Nightvision - Improves the green and black & white night vision.
  • Teleport - Allows the player to jump between points in the environment with the ability to save custom location coordinates for future use.




With the new user interface update, skipping through introductory movies isn’t necessary. The HUD colors have been muted to not be distracting, and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. The HUD also features new hitmark and mutant scratch textures authored by our studio. Also, the ESC+S shortcut from the other Complete mods is added, which
works like a “smart quick-save”, creating a separate save file with level name, in-game date, and timestamp each time it’s used.


Screenshots:
Screenshots

A collection showcasing enhanced weather, textures, and environments: [Flickr]


Download:
Click to download
   Version 1.0.2 (728MB)



[Call of Pripyat Complete User Manual] (.pdf)


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The mod features two installation versions to choose between:

 Normal - A well balanced combination of graphical features designed to stay within the original game's system requirements. This version is recommended for most systems to ensure a trouble-free gaming experience, especially if using 32-bit Windows, a laptop, or only moderate hardware.

 Advanced - Offering a greater variety in weather conditions and NPC appearances, this version is designed to take full advantage of high performance 64-bit systems with 4GB or more of system memory and at least 1GB of GPU memory. Select this version if you have an enthusiast-level system and are comfortable with significantly increasing the system resource demand.

You may change which mod version you have at any time through uninstalling & then reinstalling the mod. However, while the Normal version saves are compatible with the Advanced version, the Advanced version saves are not compatible with the Normal version.

Please refer to CoP Complete thread on [GSC Forums] for support.









The Stalker Complete series:
[STALKER Complete 2009]

Credits:

The User Manual contains a comprehensive credit list with references to all authors involved in the project. Huge thanks to everybody in the Stalker modding community.